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About sprite actions



Adobe GoLive includes multiple wired actions for controlling a movie, tracks, sprites, QTVR objects, and SWF files. The following actions set movie properties:

Movie Set Volume Sets the audio volume of the movie. You can set the volume level between 0 (minimum) and 255 (maximum).

Movie Set Rate Sets the movie's playback speed. You can enter any of the following values (decimals or whole numbers allowed):

  • 1 to playback at normal speed
  • 2 to playback at double speed
  • 0 to stop
  • -1, -2, and so on to play backwards

  • Movie Set Looping Flags Sets the looping mode for movie playback. The Loop pop-up menu lets you choose the following:

  • None to play from beginning to end, then stop
  • Loop to play from beginning to end, then resume playback at the beginning
  • Loop and Palindrome to play from beginning to end, then backwards until reaching the beginning, from which point on it will play forward again

  • Movie GoTo Time Jumps to a user-specified time in the movie. The maximum value is given by the movie's duration.

    Movie GoTo Beginning Jumps to the beginning of the movie.

    Movie GoTo End Jumps to the end of the movie.

    Movie Step Forward: Advances the movie one frame at a time.

    Movie Step Backward Rewinds the movie one frame at a time.

    Movie Set Selection Selects part of the movie, based on a user-specified time range. The Start Time and End Time text boxes let you enter the time range. The Get Current Selection box starts the time range at the point of play selection specified by the user.

    Movie Set Play Selection Plays only the current movie selection specified by the Movie Set Selection action. The checkbox lets you toggle Movie Play Selection on and off.

    The following actions set track properties:

    Track Set Enabled Enables or disables a track, regardless of its type. You can use it, for example, to switch between two different Sound tracks.

    Track Set Layer Sets the current track's layer number, specifying its front-to-back order relative to the other tracks. The Track pop-up menu lets you choose the track. A text box displays the selected track layer number. You can enter a number to move the selected track forward or backward. The lower the layer number, the further front the track appears.

    Track Set Matrix Sets the dimensions of the target track. The Track pop-up menu lets you choose the track. The Position and Size text boxes display the current settings. You can change these settings. When checked, the Constrain Proportions button maintains the aspect ratio of the settings.

    Track Set Graphics Mode Sets the graphics mode of the selected track. The Track pop-up menu lets you choose the track. The Mode pop-up menu lets you choose how the track will overlay on other tracks. You can also choose a track color by clicking the color box to the right of the Mode pop-up menu. When you click the Color field, the Color palette appears. Choose your color in the Color palette, and it will be displayed in the Color field.

    Track Set Sound Volume Sets the volume for the selected track. The Track pop-up menu lets you choose the track. You can set the volume level between 0(minimum) and 255 (maximum).

    Track Set Sound Balance Sets the sound balance for the selected track. The Track pop-up menu lets you choose the track. You can set the balance left, center, or right (-128 maximum left to 128 maximum right).

    The following actions set sprite properties:

    Sprite Set Matrix Sets the position of the target sprite. The Track pop-up menu lets you choose the track. The Sprite pop-up menu lets you choose the target sprite. A Position text box displays the current position of the sprite. You can change the sprite's position.

    Sprite Set Image Index Selects the image for the target sprite. This action creates mouseover or rollover effects. The Track pop-up menu lets you choose the track. The Sprite pop-up menu lets you choose the target sprite. The Image pop-up menu lets you choose the target image, and a thumbnail of the image appears in the Image box.

    Sprite Set Visible Shows or hides the target sprite. The Track pop-up menu lets you choose the track. The Sprite pop-up menu lets you choose the target sprite. A Visible check box shows and hides the sprite.

    Sprite Set Layer Sets the target sprite's layer number, specifying its front-to-back order relative to other sprites on the same track. The Track pop-up menu lets you choose the track. The Sprite pop-up menu lets you choose the target sprite. A text box that accepts the layer number. The lower the layer number, the further front the sprite appears.

    The following action is global; that is, it doesn't control the movie playback window:

    GoTo URL Jumps the sprite to the specified URL. The Link box lets you use the Point and Shoot button to specify a Web page in your site window, or you can browse for the target Web page and enter the URL manually. The Target box pop-up is only for an embedded `GoTo URL' from within a movie in a Web page. It determines how the link will be opened.

    The following actions set QTVR properties:

    QTVR GoTo NodeID Sets the current node ID of a QuickTime VR movie.

    QTVR Set Pan Angle Sets the current pan angle of a QuickTime VR movie.

    QTVR Set Tilt Angle Sets the current tilt angle of a QuickTime VR movie.

    QTVR Go To field of View Sets the current field of view of a QuickTime VR movie.

    QTVR Go To Default View Sets the current default view of a QuickTime VR movie.

    The following actions set SWF properties:

    SWF Track Set Pan Sets the current pan percentages for the target SWF track. It moves the SWF track by a relative amount set in the corresponding text fields.

    SWF Track Set Zoom Factor Zooms the target SWF track by a specified factor (between 0 and 100%). The Action Normalizes Track button resets the SWF track to its default (non-zoomed) size.

    SWF Track Set Zoom Rect Sets the current zoom rectangle for the target SWF track. The zoom rectangle is the area of the SWF track that will be zoomed into the area that comprises the current size of the SWF track. For example, create a movie with at least one sprite in it. Import an SWF track and set its size to 320x240 pixels. Click the Actions tab and apply the `SWF Track Set Zoom Rect' action with the zoom rect set to 160x120 pixels. Select the Mouse Click trigger event. Click the sprite to see the effect: the 160x120 zoom rect is zoomed into the 320x240 pixel track size area.

    SWF Track GoTo Frame Sets the current frame of the target SWF track.

    SWF Track GoTo Frame Label Sets the current frame label of the target SWF track.


    Editing QuickTime Movies > Using Sprite tracks > About sprite actions